Method XbpMLE():setData() Foundation

Sets the value of the character string in the edit buffer.

:setData( [<cBuffer>] ) --> lSuccess
<cBuffer> is a character string to transfer into the edit buffer for editing. If a data code block is contained in the instance variable :dataLink, <cBuffer> is optional.

This method returns the value .T. (true) if the character string was transferred into the edit buffer, otherwise .F. (false) is returned.


The method :setData() copies a character string into the edit buffer of the XbpMLE object where it can be edited. The <cBuffer>parameter does not need to be specified if a data code block is contained in the :dataLink instance variable. In this case, the data code block is evaluated and its return value is used as <cBuffer> (see DataRef()).

On Windows 9x platforms including Windows 98 and ME, the text buffer that can be maintained by an XbpMLE object is limited to 64K.


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