Function SocketNew() Professional

Creates a new, unbound socket.

Syntax
SocketNew( [<nAddressFamily>], ;
           [<nSocketType>]   , ;
           [<nProtocol>]     , ;
           [@<nError>]         ) --> nSocket
Parameters
<nAddressFamily>
This parameter specifies the adress family to which the socket belongs to. Windows only supports the #define constant AF_INET as value, which is the default.
<nSocketType>
Constants from the file SOCKET.CH must be used for this parameter:
Type of socket to create
Constant Description
SOCK_STREAM *) TCP stream socket
SOCK_DGRAM UDP datagram socket
  1. default
<nProtocol>
Optionally, the protocol to be used for communication can be specified with this parameter. Most Windows sockets applications, however, will use the value 0 for this parameter. Other values can be obtained with the SocketGetProtoBy..() functions.
<nError>
If this parameter is passed by reference to the function, it gets assigned a numeric error code when the function fails. #define constants beginning with WSAE are available in the file SOCKET.CH to identify an error condition.
Return

The function returns a new socket descriptor on success, or the value of INVALID_SOCKET on error.

Description

The function allocates resources for a new, unbound socket of a given type and prepares it for the specified protocol. If a protocol is not defined, the default for the specified socket type is used. When the socket is created for connection-oriented communication (i.e. SOCK_STREAM), it must be in connected state before any data can be transferred on it with SocketSend() or SocketRecv(). A connection to another socket is created with SocketConnect(). The connection must be interrupted with SocketClose() when the communication is complete.

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